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Part 2. Events关卡中的事件

突然发现要做系列是个超级漫长的活。。。大家久等了,后面的内容还得多等等!不好意思啦! That's long wait! guys. Level design Part 2 has been released. Add a bunch of breakpoints events when the players feel bored. For example he was knocked to the ground by the sudden appearance of a creature, or because of his hand slipped bring about almost fell off a cliff. Saving the day can makes players more focused on this level. Of course these dangerous sets has to be reasonable instead of cursory. It means people who walk on a log bridge will fall, dangerous animals in the jungle that sort of thing.

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