AI painting is very popular these days, a lot of great artists don't post their work online anymore. I have to say that we all lost some learning opportunities. Recently I've been thinking about what I can do for guys, so I posted this post about how to design environment with a level design mind. Before you want to draw a environment concept, ask yourself some questions: What kind of game do I need? What is interesting about the scene? Is it fun for the player to interact with the environment? All of these questions can help make your artwork more purposeful. Artwork is valuable to the development team when deciding what kind of experience you want to deliver to the player. So ideas can't be replaced by AI. A few friends have been sending me messages asking for more tutorials, I'll continue to share these lessons for Free. 最近很多朋友私信希望看到更多关于开放世界的设计方法,感觉大家对开放世界兴趣很大啊,这个内容太庞大了,比如路径,引导,趣味点,障碍,主枢纽,次枢纽,太多了,今后会免费分享一些经验和看法,有不准确的还请大佬们指正。准备入行的同学也不用焦虑AI,梳理好设计动机才是自己的